2006, media installations

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( total items: 15 )

Men That Fall & Women That Turn

Män som faller & Kvinnor som vänder, interactive installation | SE, 2006
Geska Helena Andersson, Robert Brečević: Man that fall and women that turn

Andersson, Brečević: Man that fall ...

Men That Fall deals with free-falling masculinity. Distance as the means of integrity and male stiffness is presented. When man falls, he has to keep his style - his posture. Fall stiff... like an old tree. The hurt makes it pretty and loveable.
Women That Turn portrais women tied down in a set of fantasies around how a woman should present herself. A woman stands with her back turned towards me. When I leave, she turns. Or is she turned by me? Seen.. and then she stares back at you, accentuating it with a twitch.



The Morphology of Desire (version 3)

video installation | US, 2006

Bogdanka Poznanović Award

The first prize in the category of Installations / Net Art was won by Robert Arnold and his Video Installation called The Morphology of Desire (version3). This work is technically and conceptually sophisticated.
(Mileta Poštić on behalf of Jury)

Robert Arnold: The Morphology of Desire (version 3)

R. Arnold: The Morphology of Desire

The Morphology of Desire is an ongoing experimental media project which explores the commodity representation of gender and desire in popular culture, and the relationship between the still image and illusion of cinematic motion, using digital morphing to animate romance novel cover illustrations as a never-ending dance of unrealized desire. This third version uses of DVD scripting capabilities to randomly sequence the order of image and text as a continuous but non-repeating loop that is constantly shifting narrative implication.



Still-life in motion

video installation | DE, 2005
Christin Bolewski: Still-life in motion

Christin Bolewski: Still-life in motion

Still-life in motion is a single screen video installation referring to the classical genre of still-life painting in fine art practice. Using the newest technical inventions in High Definition Video HDV the still-life gets an object of modern video art. The canvas gets replaced by a large high resolution video flatscreen expanded by perspective of time and space, reconstructing and deconstructing the issues of the still life genre at the same time.
The absence of the dimension of time seems to be particularly evident in painting and even more in an arrangement of still objects. Nevertheless, the presence of this absence is always a dominant issue of still life presentation. (Often there is a slice of lemon nearly falling out of the frame). Therefore especially this genre seems to be enabled to overcome transience, to produce synchronicity and to get connected to modern time-based media expression.



Where is the mistake?

Wo ist der Fehler?, video installation | DE, 2005
Tim Deussen: Where is the mistake?

Tim Deussen: Where is the mistake?

The moderator of a game show animates the viewer to find which of two pictures has a mistake in it. You tell us where the mistake is, and you will win a big prize. Satire about our media culture, and what happens when political topics are picked up by mainstream TV.



Assassin

video installation | GB, 2005
Michael Maziere: Assassin

Michael Maziere: Assassin

The figure of the assassin dominates contemporary media and cultural history. Assassin explores the seductive spectacle of crime as manifested in cinema through the subjective depiction of the archetypal character of the assassin. Assassin takes as it starting point the plotting of a murder of a couple in love. Using a mosaic of film fragments - clips, music, subtitles, dialogue from French cinema - Assassin creates a new text in which the binding effects of narrative have been dissolved. Part picture puzzle, part fragmented image-sequence the film operates as a form of inner speech, often disconnected and incomplete. By reworking the image and dialogue of these cinematic meta-narratives Assassin restores a singularity to notions of collective memory.



Memento

interactive video installation | AT, 2006
Jeldrik Schmuch, Ulrike Gollner: Memento

J. Schmuch, U. Gollner: Memento

Memento is an interactive video installation that allows interaction between visitor, machine and other visitors through time. Each visitor leaves his/her shadow behind to interact with other people creating a virtual environment where all the shadows of former and future visitors are interacting together.



White

Belo, video installation | RS, 2006
Nataša Teofilović: White

Nataša Teofilović: White

A dress 3D animation (free of body) and a still of morning shadow alternate. The sound of fire is in the background.



Urbanalities

net project | CA, 2006
babel: Urbanalities

babel: Urbanalities

Part short story, poem, animated comic and musical, 10 scenes in 10 minutes, based loosely on the story of one young woman's day in a modern city. The text is generated randomly as you watch, so you will never see exactly the same story twice.



META[CC]: Open Captioning for the Politically Impaired

Conglomco Media Net, Tyler Jacobsen: META[CC]: Open Captioning for the Politically Impaired

META[CC]

META[CC] attempts to take the flood of data from the mainstream news media and rework it into a political commentary. Asking us to reconsider the information we have found ways to channel through such media streaming tools as RSS feeds. To be a part of the META[CC] process/project the user selects key words and submits RSS feeds to its database. Using the keywords, it parses through the feeds and then creates sentences for its closed caption video channeling system. The video feeds are from live broadcasts of current news events. When the newly added META[CC] captions are overlaid on these, they take on a new meaning. META[CC] re-appropriates the news broadcast and reveals its meaning in relation to the news data it is a part of.



Soviet Unterzoegersdorf/Sector 1/The Adventure Game

video game | AT, 2005

Special Mention

This work is aesthetically interesting as well as entertaining.
(Mileta Poštić on behalf of Jury)

Monochrom: Soviet Unterzoegersdorf / Sector 1 / The Adventure Game

Soviet Unterzoegersdorf / Sector 1

Soviet Unterzögersdorf (pronounced 'oon-taa-tsee-gars-doorf') is the last existing appanage republic of the USSR. The enclave maintains no diplomatic relationship with the surrounding so-called 'Republic of Austria' nor with the Fortress 'European Union'. The downfall of her motherland -- the Soviet Union - in the early 1990s had a particularly bad effect on the country's economic situation. It is a great challenge to secure survival for the small but proud confederation. External reactionary forces put the country in danger. It’s a lack of respect due to a morally corrupted and perhaps even non-existing unity of the peoples. The goal of a glorious future is almost unreachable. But there are a handful of people who don’t give up on a vision for a better tomorrow. Let us tell you the stories of the brave citizens in the beautiful little country of Soviet Unterzögersdorf. It’s a story that will go into history.



{transcription}

net project | GB, 2006

{transcription} examines the mediated histories generated by today’s news corporations and reflects upon our collective preoccupation with real-time information generation, distribution and access. Given the developed world’s countless network structures and our current state of data saturation, has news media evolved beyond mere information source and become a new form of cultural stimulant?



Velvet

net project | US, 2006

Velvet explores states of mind, dreams, and memory. The piece has four sections that transition one into the other. Interactivity plays a significant role, not only for navigation, but for the generation of meaning. The imagery includes black and white photos from the former East Berlin; surrealist color composites from the U.S. and abroad; and video –both black & white open source material from 1950’s America and recent color work of my own. All of the images, sound, scripting, and concept are my own. The piece is both whimsical and disturbing, providing an approximate 10 minute viewing experience.



Eternal Sunset

net project | AU, 2006
Adriaan Stellingwerff: Eternal Sunset

A. Stellingwerff: Eternal Sunset

Eternal Sunset creates the experience of a continuous sunset through the use of live images from existing online webcams around the world. As the sunset moves westward, Eternal Sunset tunes into different webcams, chasing the sunset around the globe. Eternal Sunset is a virtual space where time is passing but where the daily cycle of day and night has come to a freeze at sunset; a space where the sun is always going down but never goes under. Complementing the increased efficiency and productivity associated with the internet, Eternal Sunset celebrates the romantic beauty enabled by that same technology. Enjoy that special moment forever!



IED - Improvised Empathetic Device

SWAMP: IED - Improvised Empathetic Device

SWAMP: IED

The current U.S. led war in Iraq has suffered enormous casualties, where the toll on civilian lives is vague and many times unreported. The number of U.S. casualties is reported and monitored, many of which are the result of I.E.D.s (improvised explosive devices). Overall, the media coverage of these atrocities is given very little attention, often overshadowed by more personal and spectacular stories, such as child abductions and runaway brides. SWAMP's I.E.D. project aims to give real and physical presence to the death and violence occurring in the Middle East, by creating direct physical pain from the event of killed soldiers, whose toll and details are silently relegated to small or no print. A Custom software application continuously monitors a web-site (icasualties.org) that updates the accumulation and personal details of slain U.S. soldiers. When new deaths are detected the data is extracted and sent wirelessly to custom hardware installed on the I.E.D. armband.



15x15

net project | GB, 2006
15x15: Richard Vickers

15x15: Richard Vickers

In 1968 Andy Warhol stated that: 'In the future, everyone will be world-famous for 15 minutes'. Using Warhol’s statement as a premise, 15x15 advances the statement into the 21st century; with new media technology anyone and everyone can be world famous....for 15 seconds. Participants can contribute to the piece using a standard mobile camera phone that can capture video, and can send video clips directly from their camera phone using MMS (Multimedia Message Service), via email or upload from your personal computer to the online database. The viewable artwork is an interface consisting of 15 individual rectangular screens, each individual screen displays a random video clip stored within the database for a 15 second duration: 15x15. In the 21st century art is being fundamentally realigned for anyone and everyone. 15x15 is a homage to Warhol, a realisation of the artistic utilisation of new media technology and the democratisation of art in the age of digital production.