Wandering at the Exit of Deity

Eyez

Wandering at the Exit of Deity, 05:00 min, Color, Stereo, Canada, 2025

 

Wandering at the Exit of Deity is a real-time generated animation that explores identity, consciousness, and the coexistence of human and AI entities across digital realities. Set in a bio-cybernetic universe, the work unfolds in procedurally generated environment customized in game engine, where a fragmented identity splits into two diverging forms: MetaE, a real-life scan of the artist controlled via motion capture, and BetaE, an AI-driven virtual character trained on the artist’s dataset. One is human-controlled, the other an AI-generated clone, together forming a hybrid intelligence system that questions the boundaries between real and artificial existence.

When MetaE encounters BetaE-an echo of its original self, it triggers a journey of self-reconciliation and raises a fundamental question: If an identity is copied and redeployed across human and AI entities, does it remain the same being, or does it evolve into something entirely new? Among countless consciousness holders in the universe, MetaE plunges into BetaE’s vision, running through her tears, wandering in her thoughts, and discovering a path to reconnect. But what happens after the reconnection? Will their coexistence lead to erasure, dominance, or a hidden dimension of freedom between them?

Set against a shifting, poetic landscape of modular, real-time generated environments, Wandering at the Exit of Deity constructs an immersive digital mythology rooted in modern East Asian philosophy and society. Designed as a flexible, multi-format experience, the project has been presented in full-dome installations, VR film experiences, and linear animation, adapting seamlessly across different media.

By merging AI-driven characters, real-time procedural generation, and motion-captured human intelligence, Wandering at the Exit of Deity reimagines mixed intelligence existence as a fluid, ever-evolving state—where identity is neither fixed nor singular but an ongoing negotiation between human memory, artificial reconstruction, and speculative futures.

Eyez Li was born in Haikou, a tropical island in China, and grew up moving across diverse cultural landscapes, from Ürümqi in Uyghur Autonomous Region to Shanghai, LA, Tokyo, and now Montreal.

They build immersive non-linear experiences in the intersection of XR film, interactive art and indie games. Their work create cybernetic future inspired by Asian social landscape, and put focal points on mixed identity when the slices between machine & human intelligence, reality & virtual is smudging.

Their artworks are in several collections like Beijing Times Art Museum and Hongkong Art Heritage Center, and took part of exhibitions internationally.

Scroll to Top